They arent listed anywhere in game nor does the game even tell you they exist.Ħ. Google what "Breakpoints" are for Faster Casting, Attack speed, and Hit Recovery. Optionally, you can socket a helm with Ral or Ort runes to make up for any lacking resistance.ĥ. Act 2 has scarabs (Lightning damage) and Act 4 has Venom/Pit Lords (Fire damage). Shopping in act 2 and 3 for basic magic gear with resistances will make progressing so much easier. The order of importance goes Lightning > Fire > Cold > Poison (though Lightning and Fire are MUCH more important than the other two). Resistances are a large part of your survivability. There are four really powerful early game runewords that are strong on pretty much any build: Stealth, Lore, Rhyme and SpiritĤ. Most build guides say ignore Energy, but putting 10-20 points in early helps a lot with cutting down on chugging mana potsĢ. Assassin did get great melee buffs last patch but its still hard as a first character without Traps.ġ. Barbarian is the most gear dependent class in the game and is also more difficult for beginners. While I do think Sorceress is the strongest starter, beginners tend to struggle with her because she is such a glass cannon. These builds all destroy normal difficulty and are even strong into Nightmare. Holy Fire Paladin, Summon Skeletons Necro, Fire spells Druid, Lightning javelin Amazon. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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